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Devlog

  • Web version is here!
    August 08, 2024 by Skeleton Eye
    So I finally figured out how to export this little Godot project for web browsers. Turns out you have to check a box (SharedArrayBuffer support whatever that may be). Also doesn't hurt if you leave th... Continue reading
  • 0.9b1: further gameplay and scoring tweaks
    May 28, 2024 by Skeleton Eye
    - you now earn score after each second you survived and the multiplier applies for this as well - you now earn score for picking up the randomizer, score multiplier applies - from now on not every thi... Continue reading
  • 0.8b1: fine tuned collisions and a bug fix
    May 15, 2024 by Skeleton Eye#update
    So I tweaked the collisions of the enemies and the player. Smaller. They got smaller. But only a tiny bit, so don't get too cocky. As for the bug fix: the game should handle more than two colliding en... Continue reading
  • 0.7b5: visual update and gameplay tweaks
    May 14, 2024 by Skeleton Eye#update
    Changes: - visual update, the game should look slightly better - tweaked the difficulty a bit, enemy spawn probability increases slower - invisibility is now a looped animation so it should be less fr... Continue reading
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